It's a fun and fascinating (and in my opinion, entertainingly spider-shaped) look at how all of Shadowmoor's mechanical themes spread out and took shape from a few core ideas, and also a visual model of creativity in action. That game play was "reimplemented," using the cleaner wither rules, as Slinking Giant.If you didn't read Shadowmoor's Mechanic Web by my friend Devin Low, you should.
![untap.in game counter 1 untap.in game counter 1](https://4.bp.blogspot.com/-8N9Y57C4-ac/ULraJiIXnWI/AAAAAAAABSs/rMwu_-ZMyHg/s320/Counter-Strike-1.6-v7_Screenshot.jpg)
If you block such a creature it gives out only a small number of -1/-1 counters-only a little touch of corruption-but if you don't block it, it'll really sock you in the gut. Specifically, creatures of high power but low curse values generated interesting game play. The older mechanic ("curse n") did have some interesting interactions, though. That wording thankfully went away, and the mechanic eventually became wither. Curse values were all over the place in relation to creatures' power, which gave rise to some weird, hard-to-remember cards. When a curse creature was blocked by another creature, the curse creature gave out a number of -1/-1 counters equal to its curse value, a number, instead of dealing damage. Wither's Earlier Incarnation: Curse Wither began as a mechanic called "curse." Curse was like wither, except that the number of -1/-1 counters inflicted didn't have to match the power of the curse creature. It contains only passing references to the first of the outposts Minos. This article is about wither, persist, and other -1/-1 counter mechanics, and the flavor of all of them. Get with the informative, read-worthy content about the inner workings of the creative team of Magic: The Gathering. Place those puns carefully back in their holsters, there, cowboy. "Okay, so I should just actually write about the theme. I think the cleverness of that plan is appreciated by only those readers who enjoy plays on words, tolerate weird columns, have medium-length brown hair, and are me." "Oho, I could be very clever, and interpret the theme in a punny way, thereby deftly dodging the agreed-upon site theme! I could, for example, write about some wilderness outpost known as Minos One, and the stuttering barkeep who shines mugs behind the counters! Genius!" "Okay, how can my article be about -1/-1 counters?" When you sit down at the laptop, there's always that first paragraph of the theme week when you're like:
![untap.in game counter 1 untap.in game counter 1](https://www.rockybytes.com/i/23739/counter-strike-15.jpg)
Thanks for covering for me Vorthos style, Ken! +Theme/+Theme I was off enjoying sunny Italy with my girlfriend (and actually, due to some web-warped time dilation effects, as you read this, I will still be in Europe). First off, I want to thank Great Designer Ken Nagle for filling in for me last week.